I got to work on the characters for the open movie project "Sprite Fright" by the Blender stuido quite a bit and helped to translate the base designs done by Ricky Nierva for 3D.
Figuring out clothing detail and facial expressions and gestures was a lot of fun and working back and forth with the rest of the team and the director Matthew Luhn helped to inform a lot of decisions for these characters. Is something ultimately worth the trouble caused further down the pipeline? Often times with this project the simpler, cleaner solution led to the more appealing outcome!