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Sprite Fright - Sets/Environment Design/Color Script

Environment designs done for the short movie "Sprite Fright" currently in development at the Blender animation studio.

An early exploration piece to help marry the look of the environment with the very stylized characters. Phil has always been a favorite of the team so he got the honor of being in this one :)

An early exploration piece to help marry the look of the environment with the very stylized characters. Phil has always been a favorite of the team so he got the honor of being in this one :)

Another version with a much wonkier tree!

Another version with a much wonkier tree!

The mushroom grove!

The mushroom grove!

A close up of one of the Sprite village homes with full flower decor and a mushroom ladder

A close up of one of the Sprite village homes with full flower decor and a mushroom ladder

Ideas and concepts for sprite housing

Ideas and concepts for sprite housing

a scribble directly over a tree in the scene to arrange elements nicely and make proposals

a scribble directly over a tree in the scene to arrange elements nicely and make proposals

Spider net design for a later moment in the shot. This was quite tricky to design as it is a net made by lots of smaller spiders rather than a big one.

Spider net design for a later moment in the shot. This was quite tricky to design as it is a net made by lots of smaller spiders rather than a big one.

Decoration for the whole set

Decoration for the whole set

The colorscript had to be done quite quickly and a lot of the shots were still changing or being cut, but getting a sense of the colors and light throughout the film was important at this stage of the production to see what we are working towards.

The colorscript had to be done quite quickly and a lot of the shots were still changing or being cut, but getting a sense of the colors and light throughout the film was important at this stage of the production to see what we are working towards.

some quick tests to discuss how we can subtly make changes to the color of the characters in different lighting situations.

some quick tests to discuss how we can subtly make changes to the color of the characters in different lighting situations.

even the smallest things were considered!

even the smallest things were considered!

A test design for the ferns, which were quite tricky to get right in 3D without looking overly cluttered.

A test design for the ferns, which were quite tricky to get right in 3D without looking overly cluttered.

early boulder and moss design

early boulder and moss design